3D Mines

For the Silicon Graphics platform - V1.2.1 - Martin Reddy


3D Mines is a version of the famously addictive MineSweeper game (seen played on many a PC screen) which has been specifically written for the Silicon Graphics range of workstations. The object of the game is simple: try to remove all of the tiles from the board without uncovering a mine. You can try to work out where a mine is by doing a little spot of mental arithmetic. The game offers a number of features:


  1. Four levels of difficulty
  2. Resizeable minefield
  3. High Score table
  4. Switch Timer On/Off
  5. Flags for you to mark suspected mines
  6. Optional Debris on the mine field
  7. Optional Head Start
  8. A Pause option
  9. On-line documentation
  10. Options to change the graphics complexity to suit your machine
  11. And of course.. it's all in 3D! So you can rotate the board to view it from any angle; and indeed play it from any angle.
3D Mines was written in C++ using the excellent Open Inventor toolkit. It will run on any SGI (to the best of my knowledge) - i.e. the binaries do not run on a PC (Windows, DOS, etc.). Both the source code and the executables are placed in the Public Domain and are freely-available; but I retain full copyright on all material.




To play the game, just download the binaries archive (above), unzip and and untar it (e.g. gzcat Mines.tar.gz | tar -xvf -). This will produce a directory called 3dmines. Enter the directory (cd 3dmines) and simply type mines to run the game. By default, 3D Mines will use a moderate amount of graphics complexity. However, you may wish tailor the game to your own machine's capability. There are a number of options in the Graphics menu to allow you to do this, and these can also be set via the command line. In addition, there are two useful command line options:
mines -indy
will set the lowest graphics complexity. This is advisable if you have a base Indy machine.

mines -reality
will set the highest graphics complexity. You'll probably want to do this if you have a RealityEngine or InfiniteReality machine.
Full rules, instructions and documentation are available from within the game itself.

Last Updated: 16 August, 1997. Martin Reddy.