RwAddChildToClump (L)	- Makes the second clump a child of the first
RwAddClumpToScene (L)	- Adds the clump 
RwAddHint (L)		- Adds a hint 
RwAddHintToClump (L)	- Adds a hint 
RwAddLightToScene (L)	- Adds the light to the scene
RwAddPolygonToClump (L) - Creates a polygon and adds it to the clump
RwAddPolygonsToClump (L)    - Makes copies of all the polygons 
RwAddTextureModeToMaterial (L)	- Adds the given texture mode 
RwAddTextureModeToPolygon (L)	- Adds the given texture mode 
RwAddTextureModeToSurface (L)	- Adds the given texture mode 
RwAddUserDrawToClump (L)    - Adds the user-draw to the clump
RwAddVector (L)		- Adds two vectors
RwAddVertexToClump (L)	- Adds a vertex to the clump
RwBeginCameraUpdate (L) - Makes camera the current camera 
RwBitmapRaster (L)	- Converts a platform specific bitmap to a raster
RwBlock (L)		- Adds a block, centered about the origin, to the current clump 
RwCalculateClumpVertexNormal (L)    - Activates automatic calculation of the unit shading normal 
RwClearCameraViewport (L)   - Clears the camera's image buffer
RwClose (L)		- Closes the RenderWare library
RwCloseDebugStream (L)	- Closes the current debug stream
RwClumpBegin (L)	- Identifies the beginning of a clump definition
RwClumpDistance (L)	- Calculates the distance from the origin of the clump to the 
RwClumpEnd (L)		- Marks the end of the construction of clump and returns the 
RwCone (L)		- Adds a cone to the current clump under construction
RwCopyMaterial (L)	- Copies material source to material dest
RwCopyMatrix (L)	- Copies matrix source to matrix dest
RwCreateCamera (L)	- Creates a new camera
RwCreateClump (L)	- Creates a new, empty clump
RwCreateLight (L)	- Creates a new light
RwCreateMaterial (L)	- Creates a new material with default values for its attributes
RwCreateMatrix (L)	- Creates a new transformation matrix
RwCreateRaster (L)	- Creates a new raster
RwCreateScene (L)	- Creates a new, empty scene
RwCreateSpline (L)	- Creates a new spline
RwCreateSprite (L)	- Creates a sprite
RwCreateTexture (L)	- Creates a new texture and sets its raster to raster
RwCreateUserDraw (L)	- Creates a user-draw
RwCrossProduct (L)	- Calculates the cross product of two vectors
RwCubicTexturizeClump (L)   - Sets the texture co-ordinates for every polygon belonging 
RwCurrentMaterial (L)	- Retrieves the current material
RwCylinder (L)		- Adds a cylinder to the current clump under construction
RwDamageCameraViewport (L)  - Damages a rectangular area of the camera's viewport
RwDefaultScene (L)	- Retrieves the default scene
RwDestroyCamera (L)	- Destroys the camera
RwDestroyClump (L)	- Destroys the clump
RwDestroyLight (L)	- Destroys the light
RwDestroyMaterial (L)	- Destroys the material
RwDestroyMatrix (L)	- Destroys the matrix
RwDestroyPolygon (L)	- Destroys the polygon
RwDestroyRaster (L)	- Destroys the raster
RwDestroyScene (L)	- Destroys the scene and all its clumps and lights
RwDestroySpline (L)	- Destroys the spline
RwDestroyTexture (L)	- Destroys the texture 
RwDestroyUserDraw (L)	- Destroys the user-draw
RwDeviceControl (L)	- Performs low-level, device dependent actions
RwDisc (L)		- Adds a disc to the current clump under construction
RwDotProduct (L)	- Calculates the dot product of two vectors
RwDuplicateCamera (L)	- Creates a new camera with the same attributes as camera
RwDuplicateClump (L)	- Creates a new clump with the same attributes as clump
RwDuplicateLight (L)	- Creates a new light with the same attributes as light
RwDuplicateMaterial (L) - Creates a new material with the same attributes as material
RwDuplicateMatrix (L)	- Creates a new matrix with the same elements as matrix
RwDuplicateRaster (L)	- Creates a new raster with the same attributes as raster
RwDuplicateSpline (L)	- Creates a new spline with the same attributes as spline
RwDuplicateUserDraw (L) - Creates a new user-draw with the same attributes as userdraw
RwEndCameraUpdate (L)	- Performs all necessary housekeeping activities after rendering 
RwEnvMapClump (L)	- Performs a view dependent projection of an environment map 
RwFindClump (L)		- Finds a particular clump in a hierarchy by applying a boolean 
RwFindNamedTexture (L)	- Searches for a texture with the name name
RwFindTaggedClump (L)	- Looks for the clump with the specified tag in the hierarchy 
RwFindTaggedPolygon (L) - Looks for the polygon with the specified tag in the polygon 
RwForAllClumpsInHierarchy (L)	- Applies a call-back function to all clumps in the hierarchy 
RwForAllClumpsInScene (L)   - Applies a call-back function to all clumps in the scene
RwForAllLightsInScene (L)   - Applies a call-back function to all lights in the scene
RwForAllNamedTextures (L)   - Applies a call-back function to all named textures
RwForAllPolygonsInClump (L) - Applies a call-back function to all polygons belonging to 
RwForAllUserDrawsInClump (L)	- Applies a call-back function to all user-draws belonging to 
RwGetCameraBackColor (L)    - Retrieves the camera's background fill color
RwGetCameraBackdrop (L) - Retrieves the camera's backdrop raster
RwGetCameraBackdropOffset (L)	- Retrieves the offset 
RwGetCameraBackdropViewportRect (L) - Retrieves the rectangular area of the viewport into which 
RwGetCameraData (L)	- Retrieves the camera's user data pointer
RwGetCameraFarClipping (L)  - Retrieves the distance from the camera's position to the back 
RwGetCameraImage (L)	- Retrieves a pointer to the camera's image buffer
RwGetCameraLTM (L)	- Retrieves the camera's Local Transformation Matrix 
RwGetCameraLookAt (L)	- Retrieves the camera's "Look At" vector 
RwGetCameraLookRight (L)    - Retrieves the camera's "Look Right" 
RwGetCameraLookUp (L)	- Retrieves the camera's "Look Up" 
RwGetCameraNearClipping (L) - Retrieves the distance from the camera's position to the near 
RwGetCameraPosition (L) - Retrieves the camera's position in world space
RwGetCameraProjection (L)   - Retrieves the camera's projection type
RwGetCameraViewOffset (L)   - Retrieves the view offset of the camera
RwGetCameraViewport (L) - Retrieves the camera's viewport in device space co-ordinates
RwGetCameraViewportRaster (L)	- Copies the camera's viewport to the specified raster
RwGetCameraViewwindow (L)   - Retrieves the width and height of the camera's view window 
RwGetClumpAxisAlignment (L) - Retrieves the axis alignment type of the clump
RwGetClumpBBox (L)	- Retrieves the bounding box of the clump in world space co-ordinates
RwGetClumpData (L)	- Retrieves the clump's user data pointer
RwGetClumpHints (L)	- Retrieves the hints associated with the clump
RwGetClumpJointMatrix (L)   - Retrieves the clump's joint 
RwGetClumpLTM (L)	- Retrieves the clump's Local Transformation Matrix 
RwGetClumpLocalBBox (L) - Retrieves the bounding box of the clump in local space co-ordinates
RwGetClumpMatrix (L)	- Retrieves the clump's modeling matrix
RwGetClumpNumChildren (L)   - Retrieves the number of children of the clump
RwGetClumpNumPolygons (L)   - Retrieves the number of polygons in the clump
RwGetClumpNumUserDraws (L)  - Retrieves the number of user-draws owned by the clump
RwGetClumpNumVertices (L)   - Retrieves the number of vertices in the clump
RwGetClumpOrigin (L)	- Retrieves the origin of the clump's local co-ordinate 
RwGetClumpOwner (L)	- Retrieves the scene that owns the clump
RwGetClumpParent (L)	- Retrieves the clump's parent
RwGetClumpRoot (L)	- Retrieves the root of the clump hierarchy containing the clump
RwGetClumpState (L)	- Retrieves the clump's on/off state
RwGetClumpTag (L)	- Retrieves the integer tag associated with the clump
RwGetClumpVertex (L)	- Retrieves the object space co-ordinates of the vertex which 
RwGetClumpVertexNormal (L)  - Returns the unit shading normal of the vertex which belongs 
RwGetClumpVertexUV (L)	- Retrieves the texture 
RwGetClumpVertexViewportPosition (L)	- Retrieves the viewport space co-ordinates of the vertex belonging 
RwGetClumpViewportRect (L)  - Retrieves the 2D rectangle that encloses the projection of 
RwGetDebugAssertionState (L)	- Gets the current state of assertion failure messages
RwGetDebugMessageState (L)  - Gets the current state of miscellaneous messages
RwGetDebugScriptState (L)   - Gets the current state of scripting trace messages
RwGetDebugSeverity (L)	- Gets the current minimum severity level for the reporting 
RwGetDebugTraceState (L)    - Gets the current state of API function trace messages
RwGetDeviceInfo (L)	- Retrieves information about an aspect of the current RenderWare 
RwGetError (L)		- Gets the value of RenderWare's global error status 
RwGetFirstChildClump (L)    - Retrieves the first child of the clump
RwGetLightBrightness (L)    - Retrieves the light's brightness
RwGetLightColor (L)	- Retrieves the color of a light
RwGetLightConeAngle (L) - Retrieves the cone angle of a conical or point light
RwGetLightData (L)	- Retrieves the light's user data pointer
RwGetLightLTM (L)	- Retrieves the light's Local Transformation Matrix 
RwGetLightOwner (L)	- Retrieves the scene that owns the light
RwGetLightPosition (L)	- Retrieves the position of a point or conical light in world 
RwGetLightState (L)	- Retrieves the light's on/off state
RwGetLightType (L)	- Retrieves the type of the light
RwGetLightVector (L)	- Retrieves the illumination vector of a directional or conical 
RwGetMaterialAmbient (L)    - Retrieves the material's ambient reflection coefficient
RwGetMaterialColor (L)	- Retrieves the material's color
RwGetMaterialDiffuse (L)    - Retrieves the material's diffuse reflection coefficient
RwGetMaterialGeometrySampling (L)   - Retrieves the material's geometry sampling type
RwGetMaterialLightSampling (L)	- Retrieves the material's light sampling type
RwGetMaterialOpacity (L)    - Retrieves the material's opacity
RwGetMaterialSpecular (L)   - Retrieves the material's specular reflection coefficient
RwGetMaterialTexture (L)    - Retrieves the material's texture
RwGetMaterialTextureModes (L)	- Retrieves the material's texture mode 
RwGetMatrixElement (L)	- Retrieves the value of an individual element of the matrix
RwGetMatrixElements (L) - Retrieves the elements of a matrix into a four by four array 
RwGetNamedTexture (L)	- Searches for the named texture
RwGetNextClump (L)	- Retrieves the next sibling of the clump
RwGetNumNamedTextures (L)   - Retrieves the number of named textures in either the current 
RwGetPaletteEntries (L) - Reads length entries from the current RenderWare palette starting 
RwGetPolygonAmbient (L) - Retrieves the ambient reflection coefficient of the polygon's 
RwGetPolygonCenter (L)	- Retrieves the center of the polygon in object space co-ordinates
RwGetPolygonColor (L)	- Retrieves the color of the polygon's material
RwGetPolygonData (L)	- Retrieves the polygon's user data pointer
RwGetPolygonDiffuse (L) - Retrieves the diffuse reflection coefficient of the polygon's 
RwGetPolygonGeometrySampling (L)    - Retrieves the geometry sampling type of the polygon's material
RwGetPolygonLightSampling (L)	- Retrieves the light sampling type of the polygon's material
RwGetPolygonMaterial (L)    - Retrieves the polygon's material
RwGetPolygonNormal (L)	- Retrieves the polygon's surface normal vector
RwGetPolygonNumSides (L)    - Retrieves the number of sides of the polygon
RwGetPolygonOpacity (L) - Retrieves the opacity of the polygon's material
RwGetPolygonOwner (L)	- Retrieves the clump that owns the polygon
RwGetPolygonSpecular (L)    - Retrieves the specular reflection coefficient of the polygon's 
RwGetPolygonTag (L)	- Retrieves the polygon's tag
RwGetPolygonTexture (L) - Retrieves the texture of the polygon's material
RwGetPolygonTextureModes (L)	- Retrieves the texture mode 
RwGetPolygonUV (L)	- Retrieves the texture 
RwGetPolygonVertices (L)    - Retrieves the polygon's vertex indices
RwGetRasterData (L)	- Retrieves the raster's user data pointer
RwGetRasterDepth (L)	- Retrieves the depth 
RwGetRasterHeight (L)	- Retrieves the height 
RwGetRasterPixels (L)	- Retrieves a pointer to the pixels of the raster
RwGetRasterStride (L)	- Retrieves the stride 
RwGetRasterWidth (L)	- Retrieves the width 
RwGetSceneData (L)	- Retrieves the scene's user data pointer
RwGetSceneNumClumps (L) - Retrieves the number of clumps in the scene
RwGetSceneNumLights (L) - Retrieves the number of lights in the scene
RwGetShapePath (L)	- Retrieves the current shape path
RwGetSplineData (L)	- Retrieves the spline's user data pointer
RwGetSplineNumPoints (L)    - Retrieves the number of control points of the spline
RwGetSplinePoint (L)	- Retrieves the specified control point of the spline
RwGetSystemInfo (L)	- Retrieves information about an aspect of the RenderWare system
RwGetTextureData (L)	- Retrieves the texture's user data pointer
RwGetTextureDictSearchMode (L)	- Retrieves the texture dictionary stack's current search mode
RwGetTextureDithering (L)   - Retrieves the current global texture dithering mode applied 
RwGetTextureFrame (L)	- Gets the texture's current frame index
RwGetTextureFrameStep (L)   - Retrieves the texture's frame step size
RwGetTextureGammaCorrection (L) - Retrieves the current global texture gamma correction mode 
RwGetTextureName (L)	- Retrieves the texture's name
RwGetTextureNumFrames (L)   - Retrieves the number of frames in the texture
RwGetTextureRaster (L)	- Retrieves a pointer to the texture's raster
RwGetUserDrawAlignment (L)  - Retrieves the alignment flag 
RwGetUserDrawData (L)	- Retrieves the user-draw's user data pointer
RwGetUserDrawOffset (L) - Retrieves the user-draw's offset 
RwGetUserDrawOwner (L)	- Retrieves the clump that owns the user-draw
RwGetUserDrawParentAlignment (L)    - Retrieves the alignment flag 
RwGetUserDrawSize (L)	- Retrieves the width and height 
RwGetUserDrawType (L)	- Retrieves the user-draw's type
RwGetUserDrawVertexIndex (L)	- Retrieves the index of the clump vertex with which the user-draw 
RwHemisphere (L)	- Adds a hemisphere to the current clump
RwIdentityCTM (L)	- Sets the CTM to the identity matrix
RwIdentityJointTM (L)	- Sets the current joint transformation matrix to the identity 
RwIdentityMatrix (L)	- Sets the matrix to the identity matrix
RwInclude (L)		- Inserts copies of the polygons and vertices of clump into 
RwIncludeGeometry (L)	- Inserts copies of the polygons and vertices of the clump into 
RwInvalidateCameraViewport (L)	- Marks the whole of the camera's viewport as damaged
RwInvertMatrix (L)	- Inverts matrix source and stores the result in matrix dest
RwJointTransformBegin (L)   - Pushes a copy of the current joint transformation matrix onto 
RwJointTransformEnd (L) - Restores the previous value of the joint transformation matrix
RwMaskTexture (L)	- Masks the texture with the mask raster mask
RwMaterialBegin (L)	- Pushes a copy of the current material onto the material stack
RwMaterialEnd (L)	- Restores the previous state of the current material
RwModelBegin (L)	- Sets up a modeling context for prototype declaration and clump 
RwModelEnd (L)		- Marks the end of a model definition
RwMultiplyMatrix (L)	- Multiplies two matrices together
RwNormalize (L)		- Normalizes a vector to unit length while retaining the ratio 
RwNormalizeClump (L)	- Transforms the clump so that all the clump's vertices lie 
RwOpen (L)		- Initializes the RenderWare library
RwOpenDebugStream (L)	- Opens the named file as the current debugging stream
RwOpenExt (L)		- Initializes the RenderWare library with a number of optional 
RwOrthoNormalizeMatrix (L)  - Ortho-normalizes the source matrix and places the result in 
RwPanCamera (L)		- Rotates the camera about its Y axis
RwPickClump (L)		- Finds the frontmost polygon of the clump whose projection 
RwPickScene (L)		- Finds the frontmost clump of the scene whose projection on 
RwPointCamera (L)	- Re-orients the camera to point at the given point, while keeping 
RwPolygon (L)		- Adds a polygon to the current clump under construction
RwPolygonExt (L)	- Adds a polygon with the given integer tag to the current clump 
RwPopCurrentMaterial (L)    - Pops the current material from the material stack, restoring 
RwPopScratchMatrix (L)	- Pops the current scratch matrix from the scratch matrix stack, 
RwProtoBegin (L)	- Identifies the beginning of a prototype clump declaration
RwProtoEnd (L)		- Marks the end of a prototype clump declaration
RwProtoInstance (L)	- Creates an instance of the named prototype and copies its 
RwProtoInstanceGeometry (L) - Creates an instance of the named prototype and copies its 
RwPushCurrentMaterial (L)   - Pushes a copy of the current material onto the material stack
RwPushScratchMatrix (L) - Pushes a copy of the scratch matrix onto the scratch matrix 
RwQuad (L)		- Adds a quadrilateral to the current clump under construction
RwQuadExt (L)		- Adds a quadrilateral with the given integer tag to the current 
RwQueryRotateMatrix (L) - Retrieves the rotation component from a matrix comprising 
RwRandom (L)		- Generates a pseudo random number
RwReadMaskRaster (L)	- Reads a mask raster from the specified file
RwReadNamedTexture (L)	- Reads a texture with the specified name and stores it into 
RwReadRaster (L)	- Reads a raster from the specified file
RwReadShape (L)		- Loads a clump from a script 
RwReadTexture (L)	- Reads a texture from the specified file
RwReleaseRasterPixels (L)   - Releases a pointer to the pixels of a raster previously obtained 
RwRemoveChildFromClump (L)  - Removes the clump from its parent's list of children
RwRemoveClumpFromScene (L)  - Removes the clump from its scene
RwRemoveHint (L)	- Removes a hint 
RwRemoveHintFromClump (L)   - Removes a hint 
RwRemoveLightFromScene (L)  - Removes the light from its scene
RwRemoveTextureModeFromMaterial (L) - Removes a texture mode 
RwRemoveTextureModeFromPolygon (L)  - Removes a texture mode 
RwRemoveTextureModeFromSurface (L)  - Removes a texture mode 
RwRemoveUserDrawFromClump (L)	- Removes the user-draw from its clump
RwRenderClump (L)	- Renders the clump into the current camera's image buffer
RwRenderScene (L)	- Renders the scene into the current camera's image buffer
RwResetCamera (L)	- Resets the camera to its initial position and orientation, 
RwReversePolygonFace (L)    - Reverses the vertex ordering of the polygon
RwRevolveCamera (L)	- Rotates the camera about its Z axis
RwRotateCTM (L)		- Pre-concatenates a rotation matrix onto the CTM
RwRotateJointTM (L)	- Pre-concatenates a rotation matrix onto the current joint 
RwRotateMatrix (L)	- Builds a rotation matrix and applies it to matrix
RwRotateMatrixCos (L)	- Builds a rotation matrix and applies it to matrix
RwSRandom (L)		- Sets pseudo random number sequence start for RwRandom
RwScaleCTM (L)		- Pre-concatenates a scaling matrix onto the CTM
RwScaleMatrix (L)	- Builds a scaling matrix and applies it to matrix
RwScaleVector (L)	- Scales a vector
RwScratchMatrix (L)	- Retrieves the current scratch matrix 
RwSetAxisAlignment (L)	- Sets the axis alignment type of the current clump under construction
RwSetCameraBackColor (L)    - Sets the camera's background fill color
RwSetCameraBackColorStruct (L)	- Sets the camera's background fill color
RwSetCameraBackdrop (L) - Sets the camera's backdrop raster
RwSetCameraBackdropOffset (L)	- Sets the offset 
RwSetCameraBackdropViewportRect (L) - Sets the rectangular area of the viewport into which the camera's 
RwSetCameraData (L)	- Sets the camera's user data pointer
RwSetCameraFarClipping (L)  - Sets the distance from the camera position to the far 
RwSetCameraLookAt (L)	- Sets the camera's "Look At" vector, while maintaining its 
RwSetCameraLookUp (L)	- Sets the camera's "Look Up" 
RwSetCameraNearClipping (L) - Sets the distance from the camera position to the near 
RwSetCameraPosition (L) - Sets the camera's position in world space co-ordinates
RwSetCameraProjection (L)   - Sets the camera's projection model
RwSetCameraViewOffset (L)   - Sets the camera's view offset, thereby shearing the view volume
RwSetCameraViewport (L) - Defines a rectangular area of the display 
RwSetCameraViewwindow (L)   - Sets the relative size of the view window in the view plane
RwSetClumpAxisAlignment (L) - Sets the axis alignment type of the clump
RwSetClumpData (L)	- Sets the clump's user data pointer
RwSetClumpHints (L)	- Sets the hints of the clump to those given
RwSetClumpState (L)	- Sets the clump's on/off state
RwSetClumpTag (L)	- Assigns the integer tag to the clump
RwSetClumpVertex (L)	- Sets the object space position of the vertex which belongs 
RwSetClumpVertexNormal (L)  - Sets the unit shading normal at the vertex which belongs to 
RwSetClumpVertexUV (L)	- Sets the texture 
RwSetClumpVertices (L)	- Sets the object space co-ordinates of one or more vertices 
RwSetDebugAssertionState (L)	- Enables or disables the generation of assertion messages
RwSetDebugMessageState (L)  - Enables or disables the generation of miscellaneous messages
RwSetDebugOutputState (L)   - Enables or disables the generation of all types of debugging 
RwSetDebugScriptState (L)   - Enables or disables the generation of script trace messages
RwSetDebugSeverity (L)	- Sets the minimum severity level for the reporting of debugging 
RwSetDebugStream (L)	- Sets the current debugging stream
RwSetDebugTraceState (L)    - Enables or disables the generation of API function trace messages
RwSetHints (L)		- Sets the hints of the current clump under construction to 
RwSetLightBrightness (L)    - Sets the light's brightness
RwSetLightColor (L)	- Sets the color of a light
RwSetLightColorStruct (L)   - Sets the color of a light
RwSetLightConeAngle (L) - Sets the angle at which a conical light illuminates objects 
RwSetLightData (L)	- Sets the light's user data pointer
RwSetLightPosition (L)	- Sets the position of a point or conical light source in world 
RwSetLightState (L)	- Turns the light on or off
RwSetLightVector (L)	- Sets the illumination vector of a directional or conical light 
RwSetMaterialAmbient (L)    - Sets the material's ambient reflection coefficient
RwSetMaterialColor (L)	- Sets the material's color
RwSetMaterialColorStruct (L)	- Sets the material's color
RwSetMaterialDiffuse (L)    - Sets the material's diffuse reflection coefficient
RwSetMaterialGeometrySampling (L)   - Sets the material's geometry sampling type
RwSetMaterialLightSampling (L)	- Sets the material's light sampling type
RwSetMaterialOpacity (L)    - Sets the material's opacity
RwSetMaterialSpecular (L)   - Sets the material's specular reflection coefficient
RwSetMaterialSurface (L)    - Sets the material's surface attributes 
RwSetMaterialTexture (L)    - Sets the material's texture
RwSetMaterialTextureModes (L)	- Sets the texture modes of the material
RwSetMatrixElement (L)	- Sets an individual element of the matrix
RwSetMatrixElements (L) - Sets the elements of a matrix from a four by four array of 
RwSetPaletteEntries (L) - Sets length palette entries of the current RenderWare palette 
RwSetPolygonAmbient (L) - Sets the ambient reflection coefficient of the polygon's material
RwSetPolygonColor (L)	- Sets the color of the polygon's material
RwSetPolygonColorStruct (L) - Sets the color of the polygon's material
RwSetPolygonData (L)	- Sets the polygon's user data pointer
RwSetPolygonDiffuse (L) - Sets the diffuse reflection coefficient of the polygon's material
RwSetPolygonGeometrySampling (L)    - Sets the geometry sampling type of the polygon's material
RwSetPolygonLightSampling (L)	- Sets the light sampling type of the polygon's material
RwSetPolygonMaterial (L)    - Sets the polygon's material to a reference to material material
RwSetPolygonOpacity (L) - Sets the opacity of the polygon's material
RwSetPolygonSpecular (L)    - Sets the specular reflection coefficient of the polygon's 
RwSetPolygonSurface (L) - Sets the surface attributes 
RwSetPolygonTag (L)	- Sets the polygon's tag
RwSetPolygonTexture (L) - Sets the texture of the polygon's material
RwSetPolygonTextureModes (L)	- Sets the texture modes of a polygon's material
RwSetPolygonUV (L)	- Sets the texture 
RwSetRasterData (L)	- Sets the raster's user data pointer
RwSetSceneData (L)	- Sets the scene's user data pointer
RwSetShapePath (L)	- Modifies the shape path
RwSetSplineData (L)	- Sets the spline's user data pointer
RwSetSplinePoint (L)	- Sets the specified control point of the spline
RwSetSurface (L)	- Sets the surface attributes 
RwSetSurfaceAmbient (L) - Sets the ambient reflection coefficient of the current material
RwSetSurfaceColor (L)	- Sets the current material's color
RwSetSurfaceDiffuse (L) - Sets the current material's diffuse reflection coefficient
RwSetSurfaceGeometrySampling (L)    - Sets the geometry sampling type of the current material
RwSetSurfaceLightSampling (L)	- Sets the light sampling type of the current material
RwSetSurfaceOpacity (L) - Sets the opacity of the current material
RwSetSurfaceSpecular (L)    - Sets the current material's specular reflection coefficient
RwSetSurfaceTexture (L) - Sets the current material's texture to the texture with the 
RwSetSurfaceTextureExt (L)  - Sets the current material's texture to the texture with the 
RwSetSurfaceTextureModes (L)	- Sets the texture mode 
RwSetTag (L)		- Assigns an integer tag to the current clump under construction
RwSetTextureData (L)	- Sets the texture's user data pointer
RwSetTextureDictSearchMode (L)	- Sets the mode for searching the texture dictionary stack
RwSetTextureDithering (L)   - Sets the current global texture dithering mode to be applied 
RwSetTextureFrame (L)	- Sets the current frame of the texture
RwSetTextureFrameStep (L)   - Sets the texture's current frame step size
RwSetTextureGammaCorrection (L) - Sets the current global texture gamma correction mode applied 
RwSetTextureRaster (L)	- Sets the raster of the specified texture to raster
RwSetUserDrawAlignment (L)  - Sets the user-draw's alignment flags
RwSetUserDrawCallback (L)   - Sets the call-back function that renders the user-draw
RwSetUserDrawData (L)	- Sets the user-draw's user data pointer
RwSetUserDrawOffset (L) - Sets the X and Y offset in viewport space units relative to 
RwSetUserDrawParentAlignment (L)    - Sets the alignment flags of the user-draw's parent
RwSetUserDrawSize (L)	- Sets the width and height 
RwSetUserDrawType (L)	- Sets the user-draw's type
RwSetUserDrawVertexIndex (L)	- Sets the index of the clump vertex with which the user-draw 
RwSetUserError (L)	- Sets the error status to E_RW_USER
RwShowCameraImage (L)	- Copies the damaged regions of the camera's image buffer to 
RwSphere (L)		- Adds a sphere to the current clump under construction
RwSphericalTexturizeClump (L)	- Sets the texture co-ordinates for every polygon belonging 
RwSplinePoint (L)	- Calculates a point and vector for a position on the spline 
RwSplineTransform (L)	- Calculates a Frenet transform matrix at a specified parameter 
RwTextureDictBegin (L)	- Creates a new, empty texture dictionary and pushes it on the 
RwTextureDictEnd (L)	- Destroys the current texture dictionary and all the textures 
RwTextureNextFrame (L)	- Increments or decrements the current frame index by the current 
RwTiltCamera (L)	- Rotates the camera about its X axis
RwTransformBegin (L)	- Pushes a copy of the CTM onto the transformation stack
RwTransformCTM (L)	- Replaces the CTM with the specified matrix
RwTransformCamera (L)	- Applies a transformation matrix to the camera's current position 
RwTransformCameraOrientation (L)    - Applies a transformation matrix to the camera's current orientation 
RwTransformClump (L)	- Applies a transformation matrix to the clump's modeling matrix
RwTransformClumpJoint (L)   - Applies a transformation matrix to the clump's joint 
RwTransformEnd (L)	- Restores the previous value of the CTM
RwTransformJointTM (L)	- Replaces the current joint transformation matrix with the 
RwTransformLight (L)	- Applies a transformation matrix to the light's current position 
RwTransformMatrix (L)	- Applies the transformation matrix source to matrix dest
RwTransformPoint (L)	- Applies a transformation matrix to a point
RwTransformVector (L)	- Applies a transformation matrix to a vector
RwTranslateCTM (L)	- Pre-concatenates a translation matrix onto the CTM
RwTranslateMatrix (L)	- Builds a translation matrix and applies it to matrix
RwTriangle (L)		- Adds a triangle to the current clump under construction
RwTriangleExt (L)	- Adds a triangle with the specified integer tag to the clump 
RwUndamageCameraViewport (L)	- Marks a rectangular area of the viewport as "undamaged" 
RwVCMoveCamera (L)	- Moves the camera position by the given delta 
RwVertex (L)		- Adds a vertex, transformed by the CTM, to the current clump 
RwVertexExt (L)		- Adds a vertex, transformed by the CTM, to the clump under 
RwWCMoveCamera (L)	- Moves the camera position by the given delta 
RwWriteShape (L)	- Writes the clump as a script 
