ModelBegin ProtoBegin Facet Vertex 0 0 0 UV 0 1 Vertex 1 0 0 UV 1 1 Vertex 1 1 0 UV 1 0 Vertex 0 1 0 UV 0 0 Quad 1 2 3 4 ProtoEnd ProtoBegin Floor Translate 0 -0.453 -1.4 Surface 0.2 0.6 0.0 Color 1 1 1 Texturemode foreshorten TransformBegin Scale 2 2 2 Rotate 1 0 0 -90 Texture bfloor ProtoInstanceGeometry Facet TransformEnd TransformBegin Translate 2 0 0 Scale 2 2 2 Rotate 1 0 0 -90 Texture bfloor ProtoInstanceGeometry Facet TransformEnd TransformBegin Translate 0 0 -2 Scale 2 2 2 Rotate 1 0 0 -90 Texture bfloor ProtoInstanceGeometry Facet TransformEnd TransformBegin Translate 2 0 -2 Scale 2 2 2 Rotate 1 0 0 -90 Texture bfloor ProtoInstanceGeometry Facet TransformEnd ProtoEnd ProtoBegin Ceiling Translate 0 -0.453 -1.4 Surface 0 0 0.0 Color 0 0 0 Texturemode NULL Texture NULL TransformBegin #Translate 4 0 -4 Translate 0 2 -4 Scale 4 4 4 Rotate 1 0 0 +90 ProtoInstanceGeometry Facet TransformEnd ProtoEnd ProtoBegin Hall Translate 0 -0.453 -1.4 Surface 0.2 0.6 0.0 Color 1 1 1 Texturemode foreshorten # Left walls TransformBegin Scale 2 2 2 Rotate 0 1 0 90 Texture bwall20 ProtoInstanceGeometry Facet TransformEnd TransformBegin Translate 0 0 -2 Scale 2 2 2 Rotate 0 1 0 90 Texture bwall21 ProtoInstanceGeometry Facet TransformEnd #Back walls TransformBegin Translate 0 0 -4 Scale 2 2 2 Texture bwall20 ProtoInstanceGeometry Facet TransformEnd TransformBegin Translate 2 0 -4 Scale 2 2 2 Texture bwall21 ProtoInstanceGeometry Facet TransformEnd # Right walls TransformBegin Translate 4 0 0 Scale 2 2 2 Translate 0 0 -1 Rotate 0 1 0 -90 Texture bwall20 ProtoInstanceGeometry Facet TransformEnd TransformBegin Translate 4 0 -2 Scale 2 2 2 Translate 0 0 -1 Rotate 0 1 0 -90 Texture bwall21 ProtoInstanceGeometry Facet TransformEnd # Front walls (with doorway) TransformBegin Scale 2 2 2 Translate 1 0 0 Rotate 0 1 0 180 Texture bwall20 # doorway is 0.5 * 0.734 wide (we're scaling by 2.0 so half this) # doorway is 1.0 * 0.648 high (we're scaling by 2.0 so half this) Vertex 0 0 0 UV 0 1 Vertex 0.8165 0 0 UV 0.8165 1 Vertex 0.8165 0.3215 0 UV 0.8165 0.6785 Vertex 1 0.3215 0 UV 1 0.6785 Vertex 1 1 0 UV 1 0 Vertex 0 1 0 UV 0 0 Quad 1 2 3 6 Quad 3 4 5 6 TransformEnd TransformBegin Translate 2 0 0 Scale 2 2 2 Translate 1 0 0 Rotate 0 1 0 180 Texture bwall21 ProtoInstanceGeometry Facet TransformEnd ProtoEnd ClumpBegin Hints CONTAINER # move to align door to street door in texture Rotate 0 1 0 -90 Translate 3.0859 0.1 -2 ProtoInstance Floor ProtoInstance Ceiling ProtoInstance Hall ClumpEnd ModelEnd