Polygon Surface Re-tiler Greg Turk, December 1991 The archive retile.tar.Z contains the source code to Greg Turk's polygon re-tiler. The README file in the archive appears to have been corrupted however I have left everything in the same state as I received it. The purpose of the re-tiler is to create another level of detail representation of a polygonal model - i.e. a description which has fewer polygons but still retains the same general form as the original model. The approach which Turk employed is as follows: 1) Place points on the surface and have them repel each other 2) Create a mutual tesselation of the surface with these new points together with the old vertices 3) Remove the old vertices His technique is detailed in more depth in the following SIGGRAPH paper: @CONFERENCE{TURK, AUTHOR = "Greg Turk", TITLE = "{Re-tiling Polygonal Surfaces}", BOOKTITLE = "Computer Graphics (SIGGRAPH '92 Proceedings)", VOLUME = "26", YEAR = "1992", MONTH = "July", PAGES = "55--64", EDITOR = "Edwin E. Catmull", CONFERENCE = "held in Chicago, Illinois; 26-31 July 1992", KEYWORDS = "model simplification, automatic mesh generation, constrained triangulation, levels-of-detail, shape interpolation " } --- Martin Reddy